Real World Object Reference in a Virtual Space

Oculus Quest + Hand Tracking

The idea is simple: allow for the user to calibrate real-world objects, specifically tables for this first build, into their virtual space. Thus, with a real-world reference in the virtual world, the user’s ability to interact with the virtual space is taken to the next level. Along with this, I decided to take the opportunity to learn procedural mesh generation in Unity3d. By generating a mesh with adjustable vertices above the table as a “holographic-map”, the user can run their hands through the mesh to create mountains and valleys and thereafter, generate their created terrain.

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Being that hand-tracking is such a new addition to virtual reality, I am extremely excited to be at the forefront of its development and happy to say that this fully customizable integration of a real-world table in a virtual space is the first of its kind. Below is a video demonstrating these abilities.

With that, for those who want to learn more about this project, please do not hesitate to reach out at andrewchilx@gmail.com.